Archives of Nethys

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General | Combat | Creature Companion | Skill Focus (Charter) | Teamwork


Read the Room

Source Drift Crisis Case Files pg. 55
For you, emotions tell a story. You can rapidly sift through a large volume of surface emotions, allowing you to quickly assess the disposition of a group of individuals you can perceive.

Prerequisites: Cha 15, Minor Psychic Power, Psychic Power, character level 11th.

Benefit: As a move action, you can spend 1 Resolve Point to gain blindsense (emotion) with a range of 60 feet for 1 round. A creature can hide from you by succeeding at a Bluff check opposed by your Sense Motive check, unless it is under the influence of an emotion effect. Creatures affected by nondetection or similar effects avoid detection automatically. As a standard action, you can spend 1 additional Resolve Point before the end of your next turn to immediately learn the overall temperament and emotional state of every creature detected by your blindsense, including their attitude toward each other, unless they succeed at a Will save (DC 10 + half your class level + your key ability score modifier). This is a mind-affecting effect.